Want more? Advanced embedding details, examples, and help! Boy prince loves girl princess, but an evil invader spoils the fun by, well, invading. Prince Larf thus battles his way back to his sweetheart. The 3D real-time strategy game was originally created for Sega's Japanese fiber optic service net , then ported to the Dreamcast but never released outside of Japan. Single soldiers? You control complete units of five to 20 men gathering round a commander.
Officers can recruit new soldiers in barracks, as long as your mines supply enough of two resources. Your tasks on the small 3D playfields vary from flight to defence to all-out attack, sometimes with time limits.
Great Bloody work Mikey. Ya Yooooooose!! Biggie bit Posts: How many swords are included in the download? Hivmunky bit Posts: I've never played this before Quote from: Generalidea on August 23, , AM. It's made by the same people as Jet Grind Radio, what do you have to lose? The AI is mediocre, both in tactics employed by the CPU against you and in your own units' path finding.
You command small regiments of troops instead of individual units, and if units get stuck somewhere they're simply cut off from the rest of the group. While annoying, it's better than having the entire regiment get caught on a tree or some other object on the map.
A way point system helps compensate for the poor path finding, but no group selections are available and you can't move units via the mini-map, resulting in some frustration since you can select only one regiment, scroll to their destination, send them there, then repeat the process. Thankfully, regiments can be accessed with a mouse click and isn't too labor intensive.
The meat of the game is the campaign, featuring an intriguing story that unfolds throughout that provides good motivation to play. Hundred Swords successfully integrates a story worthy of a console role playing game into a real-time strategy setting.
If you get bored with the campaign mode, or simply want something a bit different, a good selection of single scenarios is available, and for the sake of variety, some of the stand-alone missions can be played with armies you're fighting against in the campaign.
Missions are a standard RTS mix, consisting usually of pre-attack base building or progressing through a mission with only a select number of units with no capability to produce backups.
This tried-and-true formula is not handled any better or worse than most similar games in the genre. Battles are fun and can reach large scales, and while they might not achieve Shogun: Total War proportions, it's possible for the unit count to hit triple digits.
Cavalry, mage, archer, and infantry units have specific strengths and weaknesses and each regiment has a commander.
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