Battle across iconic locations such as Gotham City and Atlantis in epic scale battles that use and destroy everything around you. Your Name. Rating Bad Good. Add to Wish List Compare this Product. Tags: injustice , 2 , ps4 , playstation , 4 , ps4 , games. The tutorial continues in such depth when covering special moves including a unique character power followed by advanced attacks, clash and character categories.
Multiverse is a rather interesting concept as it comprises infinite Earths that include their own superheroes and villains with Brother Eye monitoring alternate realities for irregularities that may require immediate attention which the player has a certain duration to complete before the alternate reality is replaced with another.
Multiverse begins with a training simulation consisting of three sets of objectives including defeating sets of three, four and five alternate superheroes and villains respectively in what is essentially preparation for everything that the Multiverse has to throw at you.
Every Multiverse consists of events containing a series of battles with their own respective difficulty levels and character levels suggested to defeat each event. Completing a Multiverse event provides not only one time performance rewards; the majority of events also offer a unique completion reward per event which is refreshed after the event, therefore resulting in players being able to replay the same event multiple times to earn separate rewards.
Single fight allows the player to have a one on one match against an A. Outside of the tutorial; practice mode provides an area for players to hone their skills against a customisable A. After every match has been completed; players earn credits, performance XP and difficulty XP from selecting a harder difficulty for their profile, challenge XP for achieving the requirements of a challenge such as performing a certain amount of super moves, throws, uppercuts and much more besides and performance XP for the specific character used within the fight.
Levelling up with a character will result in a variety of bonuses including increased quantities of inventory slots, hero card background, hero card icons and more besides, while levelling up your profile provides resources such as source crystals.
Most importantly of all, levelling up with a character increases the respective statistics for strength, ability, defense and health; therefore gradually improving your fighter in each area of combat. In addition to two ability slots; there are also unlockable alternative outfits such as Batman starting out with the Gotham Knight Batsuit in dark grey and black, while the Beyond colour scheme introduces red from the Batman Beyond cartoon stylised Batsuit with players having the ability to view the colour scheme by rotating a 3D character model during the equip gear menus.
Gear items are gradually unlocked via Mother Boxes which can be earned through winning matches or purchasing Mother Boxes utilising gold earned from match related performances. Mother Boxes are a further faithful nod to the DC Universe as they have been depicted to provide powers and abilities in a variety of comics, cartoons and film adaptations of characters belonging to the DC Universe. Mother Boxes can be decoded in the Brother Eye Vault at a variety of levels including bronze, silver, gold, platinum and diamond that produce a minimum of three gear items each.
Gear items are categorised by their respective rarity such as common being an easier to find item, while rare is harder to find and epic is even better and rarer than rare which is a positive design choice as it makes the player think about their decision when regarding a particular gear item to choose over another.
Some of the higher-end unlockable items contain exotic augmentations which provide resistance to environmental damage, earning XP at a faster rate and more besides, while fully assembling a Batsuit laced with Kryptonite drastically increases the quality of bonuses,.
The features contained within the extras allow the player to view statistics of every game mode, alongside the win and loss percentages of every character and progression rewards for dozens of challenges from your customised Hero Card; view match replays of recent matches; and more besides. Nightwing does not officially return, although can be closely resembled by unlocking the Staff of Grayson ability in addition to various gear sets and shaders for Robin to look akin to Nightwing.
It is worth noting that Brainiac is not immediately available as a playable character with the best method of unlocking Brainiac being completing the story mode. Injustice 2 contains a vast range of fighting moves including combos that can be chained together from combining light, medium and heavy attacks in addition to powers that are specific to each superhero or villain such as Batman having up to three mechanical bats to throw at enemies, while Scarecrow unleashes some of his nightmare toxin.
The 10 most popular stories of the day, delivered at 5pm UK time. Never miss a thing. Watch on YouTube. Injustice 2 renders at a different resolution for each platform, with PS4 Pro rendering natively at p while connected to a 4K display. Texture quality is boosted on PS4 Pro. In this shot, note the lower resolution ground texture to the far left on base PS4 and Xbox One, combined with lower quality texture filtering towards the background. Ambient occlusion also gets a lift on PS4 Pro, in this case refining the quality of shadowing to right side of Joker.
It's a subtle change, pointing to a less precise form of ambient occlusion on PS4 and Xbox One. PS4 Pro's motion blur is visibly upgraded in play, eschewing the dithered blur trails on a regular PS4 for a more filmic result.
The outline of Batman's cape in motion makes for a great example here. General stage design and effects are otherwise matched between PS4 and PS4 Pro, though a heavier bloom is apparent on the particles in this case. Focusing purely on PS4 and Xbox One, we can see how the image resolves from a p output. The lower p frame-buffer on Microsoft's machine is culpable for the drop in image quality, but you'd be hard pressed to spot any other differences.
One final example of the resolution divide between PS4 and Xbox One, again with pure p screenshots. Will you support the Digital Foundry team?
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Premium only Off-topic: Getting off the familiar fantasy merry-go-round, and loving it A Deadly Education. For those on older p displays using PS4 Pro, pixel counts are a mixed bag; half of our test shots reveal super-sampling from a higher resolution in effect, while the other half shows a pixel structure closer to p.
In either case, image quality is clearly improved next to a regular PS4 outputting at the same resolution, and we're very happy with the final image. Between PS4 and Xbox One, the rest of Injustice 2's visual design is on par, saving for a boost in texture filtering quality on Sony's machine.
The more exciting upgrades are reserved for PS4 Pro, where the team at NetherRealm Studios states we can expect "much better shadowing, motion blur and texture resolution". Bundled together with the lift to p, these enhancements show PS4 Pro support is going strong here, though outside of direct head-to-head comparisons, the differences are subtle.
Easily the biggest upgrade is in motion blur. Every jump, swipe and roll from Injustice 2's roster produces a visible blur trail, but the quality of the effect falls a little short on PS4 and Xbox One.
It's an approximated form of the effect, creating a visible dither artefact on moving edges - something PS4 Pro greatly improves. Each edge is smoother and clearer on Pro hardware, blending samples from the previous frames of movement to create a more filmic result - and one that's appreciable in play.
The boost in texture quality is a neat plus on PS4 Pro too, something that works in two ways. On the one hand, texture map quality is increased in spots across certain stages, while on the other, there's an uptick in texture filtering quality, allowing for a clearer presentation of surfaces.
In general, these texture differences are often hard to catch during a side-on view for regular gameplay, but at least works well in tandem with PS4 Pro's higher resolution p window. Shadows are also updated here, though not in the way we at first expected.
Regular dynamic shadows from characters use the same resolution between PS4 and PS4 Pro - but it's in ambient occlusion quality that we enjoy some gains. In this case, PS4 and Xbox One apply an approximated form of shading that creates a thicker shade in the background. A matching frame of Joker's intro sequence, for example, shows subtler pockets of shade forming across the Jungle City stage with a more natural result.
The rift in settings between the two PS4 consoles gives us a tantalising peak at what a PC version could potentially bring to the table.
Clearly the parameters are set for a higher band of effects and textures in Injustice 2, but we'd love to see if anything else is held back for higher-end PC systems. Neither PS4 or Xbox One lose out too much meanwhile, and the campaign mode's strong facial animation and lighting come through well regardless of platform.
A special mention must go out to Injustice 2's HDR support. Set from the first boot of the game, supporting consoles like PS4, PS4 Pro and Xbox One S all enjoy the HDR10 standard, with an option to dial up and down the peak brightness level to suit your display.
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