Free download of star wars galactic battlegrounds full version






















Die Young varies-with-device 2. Star Wars: Rogue Squadron 3D varies-with-device 4. Star Wars: Empire at War Pack 3. Star Wars Battlefront 2 3. Five Nights at Freddy's: Security Breach. Leave a review. This is embarrassing You'll be able to throw in any combination of sides, settings and units into your creations, which will give you a near infinite amount of possibilities when making your ideal map.

It's still early days for this project, but the Star Wars licence will undoubtedly guarantee its popularity. As for the game itself, it's too early to make a judgement, but the fact it runs on the Age Of Empires engine certainly bodes well, even if it's already showing its age.

Let's hope LucasArts makes a better job of this than it did with the dire Force Commander. Although, that's hardly going to be difficult, is it? Learning from previous mistakes that may or may not involve the words 'Force' and 'Commander', LucasArts has taken the unprecedented step of using someone else's technology to get back on track in their latest foray into the Star Wars universe.

And quite a tidy little job it is too. Star Wars: Galactic Battlegrounds combines Ensemble's Age Of Kings engine with the most popular sci-fi brand on the planet, to produce a real-time strategy experience fit for Yoda himself. If you're a Star Wars fan, it's sheer heaven. Name a character from any of the films - Galactic Battlegrounds has them.

Name your favourite battle scene - GB has it. In fact, just to prove that they've left nothing out there's a handy databank on the main menu which contains details on everybody and everything in the game, not to mention profiles of all the races. No doubt about it, LucasArts has crammed in every last detail, but it didn't have an engine to program so it had some time to play with. And time is what GB is all about. This epic journey through the history of the Star Wars universe contains six campaigns that each focus on a particular race.

One thing we were promised with GB was that each civilisation would have unique tactical strengths and weaknesses. Thankfully we haven't been disappointed.

The Gungans for example are not the greatest of flyers and don't pack anywhere near the overall high-tech strike power of the Trade Federation. When it comes to long-range artillery attacks though, the sneaky Gungans are the undisputed masters. These irritating floppy-eared kids' favourite are also the only race capable of building underwater cities.

While this proves handy in setting up the ultimate secret base, it also means the Gungans possess wicked Bongo submarine stealth units, by far the best Naval force in the game.

And then you have the air superiority of the Empire. Any Star Wars fan knows the Empire has no equal when it comes to flying around hurting people. The Rebel Alliance meanwhile can produce Jedi Knights who are fearsome in close-combat situations and also act as priests by converting enemies.

Only Wookiee berserkers and Sith Lords come close to matching the Jedi's fighting prowess. It would have been nice to see a few multi-map missions; alas the toft technology doesn't appear to allow it. With this being such a massive feature of Earth and more recently Conquest: Frontier Wars you have to say it's a major failing. Supply routes and ammunition refills are also nonexistent; yet this is another angle more ambitious RTS developers have been experimenting with for quite a while.

Finally pathfinding on large groups of slow-moving units and for some reason artillery in particular is often quite wayward. Why does this keep happening? Surely developers have sussed the art of moving a blob safely from one side of the screen to the other by now. You may also be interested to know that your units can occasionally get blocked in by computer-controlled allies. At one point a Gungan grenade-thrower stood frozen for about half an hour between two buildings before letting my Jedi Knight pass.

As well as tactical differences, GB has plenty of graphical variety between the races. Building architecture epitomises this by emphasising the personality of its home race.

All Empire constructions for example are very angular. Rebel buildings have very soft edges, and Gungan cities all have a kind of ethereal, bubbly look to them that makes you want to punch them repeatedly over and over again until they fall down.

That said, the graphics are not particularly pleasant. LucasArts has opted for only colours in order to have more units on screen at once. While on one hand this allows for the kind of battles Star Wars is famous for without your processor grinding to a halt and screaming for sweet mercy, the downside is that frankly it can look a bit shit -even if there are more than different unit types.

It goes without saying that if you're the kind of person who enjoys rippling water and the odd swaying tree with their strategy games, you'll feel pretty gutted with this.

Large explosions are the only real notable graphical wonder, although the shimmering and dazzling display of the shield generator comes a close second. On the plus side you don't need a graphics accelerator card to play it. Though considerate to those select few who still run their PCs with some kind of medieval configuration, it's basically a hollow gesture for the rest of us who were forced into that essential hardware purchase years ago. You have to say more was expected in terms of scale too.

The AT-ATs are much smaller than they should be compared to stormtroopers and other ground units. There are also no Imperial Star Destroyers, and you can only assume this is in part due to the scale problems such a gigantic spaceship would create. The similarity of some units most notably droid workers and droid troopers is a more serious flaw.

Using a magnifying glass to work out who's got a gun and who's got a plum can take up valuable seconds on the battlefield. If you're sensible you'll assign your troopers to squadrons before you send them into battle. You'll then make use of the rudimentary behavioural commands and hopefully avoid any drag-and-grab calamities.

As you would imagine there are no problems with the sound. Like clerics, these units battle and convert adversary units to your shading, yet they additionally appear to disintegrate similarly as quick as redesigned ordinary infantry, particularly when gone up against with their exceptionally planned counterunit — the abundance tracker. Also, to my mistake, their glimmering lightsabers never at any point avoid electrical discharges blaster fire. Air units are also less amazing than you may anticipate.

Save my name, email, and website in this browser for the next time I comment. Open the Installer, Click Next, and choose the directory where to Install. Let it Download Full Version game in your specified directory. Open the Game and Enjoy Playing.



0コメント

  • 1000 / 1000